Sentinel

(Entry)
Type: upgrade
EntryId: c2e9-f13d-dde8-8425
Hidden: false
Costs: 35 pts

Constraints:

max: 3
min: 1
Options (2)
Rules (2)
Scouts
Sentinels in the army may be deployed at the start of a battle, even in scenarios where they could not normally be deployed. In addition, after both sides have deployed, but before determining who has the first turn, any Sentinels may make a 'free' move following the normal Movement rules for a Sentinel.
Poor Maintenance
After moving a Cult vehicle in the movement phase roll 2D6. On a roll of 2, the vehicle is immobilised the rest of the game.

Profiles:

Walker WSBSSFront ArmorSide ArmorRear ArmorIA
Sentinel

3

3

5

10

10

10

3

1