A Squiggoth may carry up to 20 Orks in the howdah.
Rolls 2D6 for vehicle armour penetration and ignores armour saving throws.
If a Squiggoth moves over a squad than treat it exactly like a tank. Make a Tank Shock test at -1 to the squad's leadership. Death or Glory applies as normal. failure resulting in the victim being squashed flat!
The Squiggoth can move 6" and assault 6". All movement must be straight ahead and it may only make a single 45 degree turn at the end of its normal movement. It may only assault the enemy it is to attack it directly ahead. It cannot make a sweeping advance, but those in the howday may fire any number of weapons no matter far it moves.
Any enemy unit that wishes to assault the Squiggoth must take a standard moreal check. If the check is failed, the unit fails to make an assault that turn.
The Squiggoth becomes more enraged and destructive the more heavily wounded it is. It can attack terrain features and immoblilised vehicles it is in base contact with. Targets that will fit completely under an ordnance template can be attacked. Roll a dice. If the score is greater than the Squiggoths remaining wounds the target is destroyed. Otherwise the target survives.
2
10
7
6
1
4
3+