Augment

(Entry)
Type:

upgrade

EntryId:

97eb-5445-d9fe-ccf5

Hidden:

false

Costs: 5 pts
Rules (1)
Augment
Use when a Farseer in the Seer Council successfully uses a psychic power. The warlock must pass a Psychic test, and if successful the range of the Farseer's power is doubled. Each Farseer power can only be augmented once per turn, and the Warlock must be in the Seer Council to use Augment. If any Warlock fails to augment a power, a second Warlock may attempt to augment the same power.

Modifiers:

set hidden true
ancestor is not Ulthwe

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