Jain Zar

(Entry)
Type: upgrade
EntryId: 389c-d69a-9e4c-4613
Hidden: false
Costs: 143 pts

Constraints:

max: 1
Rules (7)
The Storm of Silence
If Jain Zar is attached to a unit of Howling Banshees they gain fearless.
Independent Character
Individual model. Can join other units in battle
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.
Banshee Masks
Models wearing a Banshee Mask always strikes first in hand-to-hand combat in the first round of any assault, regardless of Initiative or other factors. This applies even if they are not in base contact with the enemy. The mask has no effect in additional rounds of combat. In the case of other effects that would allow their enemy to also strike first, both units strike simultaneously.
Acrobatic
Before the Exarch makes her close combat attacks, she may be repositioned in contact with any model of your choice in the enemy unit.
War Shout
When the Exarch charges into combat, during the first round of combat the enemy unit must pass a Leadership test or reduce its WS by -1 for the rest of the assault phase.
Bounding Leap
When making an assault move, the Exarch may add +D6" to the distance he charges. The Exarch may only charge if he is within 6" of the enemy in the assault phase, but he does not have to engage the first model in his path if this extra distance would allow him to reach another model.

Profiles:

Unit WSBSSTWIALdSv
Phoenix Lord

6

5

4

4

3

7

3

10

3+

Weapon RangeSAPType
Executioner

Melee

User +2

1

Melee

May not be used to gain +1 A with a pistol or additional CCW. Ignores armour saves.

Silent Death

24

5

5

Assault 1

Throw Silent Death at an enemy unit like a normal shooting attack. If it hits, you may roll to hit again. Keep rolling to hit until you miss or get 4 hits total. Roll to wound and take armour saves for each hit as usual. Each model in the target unit can only be hit once. Counts as a power weapon in close combat.

Used By (6)
Eldar (2000)(Catalogue)