Medic

(Entry)
Type: model
EntryId: c1a2-c27e-2991-6ee3
Hidden: false
Costs: 19 pts

Constraints:

max: 1
Rules (3)
Medi-pack
Medi-packs allow a unit with a medic to ignore the first failed saving throw it rolls in every turn. The medi-pack may not be used on any model which suffers instant death or that has been hit by a close combat weapon that allows no Amrour save. It may not be used if the medic is in base contact with an enemy model.
Deathworld Veterans
Deathworld Veterans count woods or jungles as clear terrain. They receive a 4+ cover save for being in woods or jungle terrain. If they do not move in the movement phase may see and shoot through 12" of woods or jungle terrain instead of the normal 6". And they may infiltrate into woods or jungle in missions where infiltration is allowed.
Jungle Fighters
Roll 3D6 and pick the highest to see how far the unit can move through jungle terrain. When pursuing and falling back through difficult terrain, they roll 3D6 and halve the result. They only become 'spooked' on a roll of a triple one and only set off booby traps on any roll of a triple.
They receive a 4+ cover save for being in woods or jungle.
They may infiltrate into woods or jungles in missions where infiltration is allowed.

Profiles:

Unit WSBSSTWIALdSv
Deathworld Veteran

4

3

3

3

1

3

1

7

5+

Weapon RangeSAPType
Lasgun

24"

3

-

Rapid Fire

Laspistol

12"

3

-

Pistol

Close Combat Weapon

Melee

As User

-

Melee

+1 A if model is equiped with a second CCW or Pistol