Sly Marbo

(Entry)
Type: model
LinkId: 2548-6921-ddcb-e17e
Hidden: false
Costs: 135 pts

Constraints:

max(force): 1
max: 1
Rules (3)
May Move
Unlike other Snipers, Sly may move after he has been revealed. You may removed him in your movement phase as if he was a normal Sniper, but write down new coordinates for a square adjacent to the one he disappeared from. He may reappear there using the Ambush rules from the start of his next turn.
Envenomed Blade
Sly's knife is treated as a power weapon and the toxins on it allow Sly to re-roll any failed rolls to wound in close combat.
Always Operates Alone
Sly is an independent character and may not join another unit.

Profiles:

Weapon RangeSAPTypeAbilities
Ripper Pistol

12'

X

6

Pistol

Re-roll failed rolls to wound

Unit WSBSSTWIALdSv
Sly Marbo

5

4

3

3

3

4

3

10

5+

Used By (1)