Razorwing (IA)

(Entry)
Type:

unit

EntryId:

de47-545a-8669-8f10

Hidden:

false

Costs: 187 pts
Rules (2)
Flyers
-Starts in reserve and moves only in a straight line


-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit


-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run


-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase


-Attacks following the opponent's shooting phase


-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned


-Can fire all weapons regardless of distance moved


-Can make further attack runs on rolls of +2


TARGETING FLYERS:


-Attacker cannot use Ordnance or Barrage weapons


-Add 12" to range measurement


-Hits only on a roll of 6


-All successful hits are glancing. 


-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer
Twin-Linked
May re-roll missed to-hits once per attack.

Profiles:

Weapon RangeSAPType
Dark Lance

36"

8

2

Heavy 1

Treats vehicles with an Armor value greater than 12 as 12.

Long Barrelled Splinter Cannon

36"

4

5

Assault 4

Terrofex

12"

-

-

Assault 1 Blast

Roll to hit as normal, but don't roll to wound or save. Instead, if one or more models are hit then the unit they belong to must pass a Leadership test or become pinned. Apply a -1 modifier if the unit is under half its starting strength and -1 per model hit if the grenade hits more than one model.

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (2)
Dark Eldar (2001)(Catalogue)

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