Slave Snares

(Entry)
Type:

upgrade

EntryId:

d9b5-7689-d84e-21d8

Hidden:

false

Costs: 15 pts

Constraints:

max: 1
Rules (1)
Slave Snares
If the Raider passes over an enemy unit during the movement phase, and it does not move more than 12" in total, the unit takes D6 Strength 4 hits, with normal armor saves allowed. Casualties are treated as prisoners for Victory Point purposes. Slave Snares have no effect on vehicles. Any casualties lost by a unit in the Movement phase are added to casualties from the next Shooting phase for the purposes of working out of the have lost 25% casualties.

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