Xenospasm

(Entry)
Type: upgrade
EntryId: c9c4-6696-f1f9-24a6
Hidden: false
Costs: 20 pts

Constraints:

max(force): 1
max: 1

Profiles:

Weapon RangeSAPType
Xenospasm

12"

3

3

Assault 1 Blast

Roll to hit as normal, but don't roll to wound or save. Instead, if one or more models are hit then the unit they belong to must pass a Leadership test or become pinned. Apply a -1 modifier if the unit is under half its starting strength and -1 per non-Dark Eldar model hit.