Hellion Skyboard

(Entry)
Type: upgrade
EntryId: 9682-daa3-4a00-5a7c
Hidden: false
Costs: 15 pts

Constraints:

max: 1
Rules (4)
Hellion Skyboard
Hellions are treated as Jump Packs. A model riding a skyboad benefits from +1 to its Armor Save, and a 5+ Invulnerable 'jink' save against shooting attacks if they moved in the previous turn. A model riding a skuboard may use the Deep Strike rule if allowed by the scenario being played. A skyboard rider may not use a webway portal, and characters may not use the Hellions' Hit and Run rule.
Jump Packs
Allows Infantry to move up to 12" and ignore difficult terrain, but must take a dangerous terrain test when ending a movement in it.
Invulnerable Saving Throw
Always gets a saving throw regardless of AP value or hit normally ignoring armor saves
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.

Modifiers:

set min 1
1 selections of Hellglaive in parent (recursive)