Asdrubael Vect

(Unit)
Type: unit
Category: HQ
Categories: Vehicle, Independent Character, HQ
LinkId: 32d6-5fd0-c6b1-0d50
Hidden: false
Costs: 277 pts

Constraints:

max(force): 1
Rules (7)
Dais of Destruction
Asdrubael rides upton a Ravager that has been heavily modified to create a suitable ornate form of transportation for such an important personage. Asdrubael, Dais, and his bodyguard have all been given a single profile that reflects their overall combat ability. Opponents may not target individual members of the Dais, but by the same token Asdrubael, the Dais, and the rest of his entourage cannot dismount.
Energy Field
The Dais is protected by a unique energy field that gives it an Armor Value of 14 in all directions against shooting attacks. Close Combat Attacks are made against the Dais' ordinary Armor values of 11 to the from and sides, and 10 to the rear.
Firepower
The Dais has two disintegrators and a dark lance. In addition, Asdrubael and his two bodyguards are armed with splinter pistols and they shoot in the same manner as models mounted on an open-topped skimmer. All weapons have a BS of 6.
Close Combat
If the Dais moved 12" or less in the movement phase, it may make an assault move up to 6" if it is within 6" of an enemy model. The Dais fights in close combat in the same way as a Dreadnought. Extra attacks for models equipped with two close combat weapons are included in the profile and should not be taken again. However, as Asdrubael and his bodyguard are armed with power weapons, no armor saves are allowed against wounds inflicted by them in close combat. Note that because Asdrubael and the Dais are treated as the vehicle they will never fall back, even if defeated in close combat.
Skimmer
Can ignore terrain when moving but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is destroyed.
Fast
-Can move up to 24" in Movement Phase


-Can fire all weapons when moved up to 6"


-Can fire one weapon when moved up to 12"


-Cannot fire any weapons when moved more than 12"
Open-Topped
All models aboard may shoot but +1 is added to any Damage Rolls made against the vehicle. Template and Blast weapons cause double the normal number of hits against light vehicles.

Profiles:

Walker WSBSSFront ArmorSide ArmorRear ArmorIA
Asdrubael Vect

6

6

4

14/11

14/11

14/10

7

5

Weapon RangeSAPType
Dark Lance

36"

8

2

Heavy 1

Treats vehicles with an Armor value greater than 12 as 12.

Disintegrator (Max)

36"

7

2

Heavy 1 Blast

Disintegrator (Sustained)

24"

4

3

Heavy 3

Splinter Pistol

12"

3

5

Pistol

Modifiers:

add error 2000+ points required for Vect
1999- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
add error Vect cannot be in the same force as Kruellagh
1 selections of Kruellagh in force
add error Vect cannot be in the same force as Lelith
1 selections of Lelith Hesperax in force
Used By (1)
Dark Eldar (2001)(Catalogue)