Kruellagh

(Unit)
Type: unit
Category: HQ
Categories: Independent Character, HQ
LinkId: 0102-e582-22a1-e581
Hidden: false
Costs: 125 pts

Constraints:

max(force): 1
Options (1)
Retinue:
Incubi Weapon Options:
Warrior Weapon Options:
Rules (2)
Hell Mask
Close combat opponents of the model with a Hell Mask must pass a Leadership test in every round of combat. Any that fail will need 6s to hit the mask's wearer.
Soul Flayer
Kruellagh is armed with a unique weapon called the Soul Flayer. From her hands extend two lethal spikes that can be used to impale a victim and extract their vital juices. The Soul Flayer counts as two sets of poisoned blades, so Kruellagh receives a +1 Attack bonus and always wounds on a 2+ (the +1 Attack bonus is already included in her profile). Any living model slain in close combat by Kruellagh, whilst in base contact with her, has his vital juices warn off, adding +1 to Kruellagh's Attacks characteristic for the next player's turn only.

Profiles:

Weapon RangeSAPType
Damnation Grenades

6"

4

3

Assault 1/Blast

Instead of firing the Terrorfex Kruellagh can fire a Damnation Grenade instead.

Terrofex

12"

-

-

Assault 1 Blast

Roll to hit as normal, but don't roll to wound or save. Instead, if one or more models are hit then the unit they belong to must pass a Leadership test or become pinned. Apply a -1 modifier if the unit is under half its starting strength and -1 per model hit if the grenade hits more than one model.

Unit WSBSSTWIALdSv
Kruellagh The Vile

6

6

3

3

3

7

3(4)

9

5+

Modifiers:

add error 1500+ points required for Kruellagh
1499- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
add error Kruellagh cannot be in the same force as Lelith
1 selections of Lelith Hesperax in force
add error Kruellagh cannot be in the same force as Vect
1 selections of Asdrubael Vect in force
Used By (1)
Dark Eldar (2001)(Catalogue)