Ezekiel, Keeper of the Book of Salvation

(Unit)
Type: unit
Category: HQ
Categories: HQ, Dark Angel
EntryId: f852-6f14-b9da-4067
Hidden: false
Costs: 225 pts
Options (1)
Rules (7)
Know Thine Enemy
The Dark Angels player may, if they choose, demand that their opponent set up D6 units before any of the Dark Angels deploy. The Dark Angel's player may pick which D6 units are affected, even if units must normally be deployed in a special order during the mission set-up.
Weaken Resolve
Attempt to use this power when an enemy unit with a model within 12" has to take a Morale check. On a successful Psychic test then the enemy unit must take its Morale check on a 3D6 added together. This power may only be used once per player turn.
Book of Salvation
If the bearer is slain, place the model on it's side. Any Dark Angels within 6" must move to retrieve the book. Until recovered, all Space Marines become Stubborn, if not already, all may ignore the "Intractable" special rule, and all add +1 to Weapon Skill. If the Book is not retrieved by the end of the battle, the Space Marines lose the game.
Psychic Hood
Declare you'll use the Psychic Hood after an opponent has successfully made a Psychic test, but before they have resolved the power. Each player rolls a D6 and adds their respective model's Leadership value. If the Space Marine beats the opposing model's score then the psychic power is nullified and may not be used that turn. Otherwise the power is unaffected. The Hood may be used each time an enemy model uses a power.
Bionics
If a model with bionics is killed, instead of removing it, place it on its side. Roll a D6 at the start of the next turn; on a roll of a 6 the model stands back up with 1 wound.
Stubborn
The unit will automatically pass any Morale checks they have to take, even if faced by a situation or opponent that would normally cause them to automatically fail. Note that they still must test for pinning as normal.
Independent Character
Individual model. Can join other units in battle

Profiles:

Unit WSBSSTWIALdSv
Ezekiel

5

5

4

4

3

5

4

9

3+

Weapon RangeSAPType
Force Weapon

Melee

As User

1

Melee

If one or more wounds are successful, roll a psychic test. On a success the opponent is slain outright.

Bolt Pistol

12"

4

5

Pistol

Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Used By (1)
Dark Angels (1999)(Catalogue)