Master of the Ravenwing (Land Speeder)

(Unit)
Type: upgrade
Category: HQ
Categories: Dark Angel, HQ
EntryId: 8964-fd09-c4e2-3717
Hidden: false
Costs: 255 pts

Constraints:

max(force): 1
Options (1)
Rules (6)
The Raven Sword
The Master of the Ravenwing can make a special attack if he moves within 2" of an enemy model in the movement phase. He may make a single roll to hit as if  he were making an attack with WS 5. The enemy may not strike back. If the attack hits it causes a S6 hit with no armour saves allowed.
Shield of Night
The Master of the Ravenwing has a 4+ invulnerable save against any glancing or penetrating hits.
All-Seeing Eye
The Ravenwing player may choose to re-roll all of the To Hit rolls for a single Ravenwing unit of his choice in each shooting phase as long as the Master of the Ravenwing is on the table. Alternatively, in any missions using the Night FIghting rule the Ravenwing player may double the distance one unit may see.
Jink
Fast
-Can move up to 24" in Movement Phase


-Can fire all weapons when moved up to 6"


-Can fire one weapon when moved up to 12"


-Cannot fire any weapons when moved more than 12"
Skimmer
Can ignore terrain when moving but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is destroyed.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Master of the Ravenwing

10

10

10

5

Weapon RangeSAPType
Heavy Bolter

36"

5

4

Heavy 3

Assault Cannon

24"

6

4

Heavy 3

If a triple 1 is rolled on the To Hit dice for an assault cannon it jams and is destroyed.

Used By (1)
Dark Angels (1999)(Catalogue)