Mass Mutation

(Entry)
Type: upgrade
EntryId: e9c0-fd87-852e-bb7f
Hidden: false
Costs: 25 pts

Constraints:

max: 1
Rules (1)
Mass Mutation
The power is used in the Shooting phase. If the test is passed, the unit of Chosen, Possessed, Marines, or Havocs joined by the Sorcerer gains an ability determined randomly by the table below for a single turn:
1 - No benefit. Roll a D6 for each model; On a roll of 1 the model is removed as a casualty
2 - Gain +1 S
3 - Cause -1 Ld versus units they win close combat against
4 - Gain +1 T
5 - Gain 5+ invulnerable save
6 - Gain +1 A