Kairos Fateweaver

(Unit)
Type: upgrade
Category: HQ
Categories: Mark of Tzeentch, Greater Daemon, HQ
LinkId: 7cda-ec47-aeb8-1ebe
Hidden: false
Costs: 305 pts
Options (1)
Rules (9)
Foresight
Fateweaver’s prophetic powers warns him of the enemy’s movements, allow him to direct the daemonic fire of Tzeentch daemons. This psychic power is used at the start of the Daemons of Chaos player’s turn. Nominate one Daemon unit within 6” of Fateweaver (including himself). This unit may re-roll any missed shooting to hit rolls until the start of the next Eldar turn. If the unit is using a weapon that scatters, the Scatter dice may be re-rolled if a ‘hit’ is not scored on the first roll.
Omniscience
Fateweaver scries all possible futures to see where his foes will attack. This psychic power is used at the start of the Daemons of Chaos player’s turn. Nominate one Daemon unit with a model within 6” of Fateweaver (including himself). This unit may re-roll any failed armour saves until the start of the next Daemons of Chaos turn.
Master of the Warp
Fateweaver may cast two psychic powers per turn instead of the normal limit of one.
Oracle of Tzeentch
Fateweaver automatically passes all psychic tests they would required to take.
Daemonic Flight
Gain the Jump Pack rule
Daemonic Visage
Models that lose close combat against this model take the morale test at -1 Ld. If the model is a Greater Daemon the test is -2 Ld instead.
Talisman of Tzeentch
Opposing psykers suffer a -1 modifier to their Leadership for psyychic tests if the army includes a model with this talisman. The ability does not stack with other Talismans.
Living Icons
This unit can be used as icons for the purposes of summoning daemons aligned to the same God.
Eye of Tzeentch
The Eye allows the bearer to re-roll either a single armour save, a single to hit roll, or a single to wound roll in each of their turns.

Profiles:

Unit WSBSSTWIALdSv
Fateweaver

3

6

5

5

4

5

3

10

3+/5+

Weapon RangeSAPType
Bolt of Change

24"

8

2

Assault 1

Wind of Chaos

Template

4+

1

Assault 1

Always wounds on a 4+. Ignores armour saves.

Modifiers:

add error Army cannot have both Nurgle and Tzeentch daemons
and
1+ selections of Mark of Nurgle in force
0 selections of Be'lakor the Dark Master in roster (recursive)
add error Fateweaver can only be included in a army of 2000+ points.
1999- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
Used By (1)