Tzeentch Minor Psychic Power

(Entry)
Type: upgrade
EntryId: 7a1f-099b-1280-cf8d
Hidden: false
Costs: 10 pts

Constraints:

max: 6
Rules (6)
Tzeentch Minor Psyker Powers
1. No usable power
2. Pink Fire of Tzeentch
3. Psychic Duel
4. Reckoning of Tzeentch
5. Weaver of Fates
6. Withering Gaze
Pink Fire of Tzeentch
During the Chaos player's shooting phase, instead of using their normal weapons they make an attack as if they had the Daemonic Fire gift
Psychic Duel
During the Chaos player's shooting phase, choose one enemy psyker on the battlefield. That psyker will be at -1 Leadership for Psychic tests for the next player turn. This modifer is cumulative with the Talisman of Tzeentch.
Reckoning of Tzeentch
During the Chaos player's shooting phase, the psyker and any squad he is accompanied by may re-roll missed to hit rolls this shooting phase.
Weaver of Fates
At the start of the battle, the Tzeentch player's strategy rating is 3.
Withering Gaze
During the enemy's assault phase, an enemy model or unit that wishes to assault the psyker or a unit he has joined must pass a Leadership test to succeed. If the test is failed the enemy model or unit may choose an alternative target if one is in range. Units which ignore or automatically pass Morale checks are unaffected by this power and the psyker cannot use this power if already in a melee.