Nurgle Minor Psychic Power

(Entry)
Type: upgrade
EntryId: 6320-0e4b-3902-3ed2
Hidden: false
Costs: 10 pts

Constraints:

max: 6
Rules (6)
Nurgle Minor Psyker Powers
1. No Usable Power
2. Nurgle's Dance
3. Nausea
4. Affliction
5. Miasma of Pestilence
6. Aura of Decay
Nurgle's Dance
During the Chaos player's shoot phase choose a unit or model with 12". After passing the psychic test, if the target is behind cover it must pass a Leadership test or lose the benefits of that cover for the remainder of the turn.
Nausea
During the enemy shooting phase, choose an enemy unit or independent character within 12" and LOS. After passing a psychic test the target will be at - BS for this shooting phase.
Affliction
Affliction: The psyker attempts to target an independent character or single model within a unit (the target player chooses the model). If you roll over the victim's Toughness on a D6, or a roll of 6 regardless of Toughness, then the target model takes a single wound with normal saves allowed.
Miasma of Pestilence
After the psychic test, place the small blast marker at any point within 24" the sorcerer can see. Roll the Scatter Dice and a D6 to determine the final location. Any enemy units with models under the templace must pass a Morale check or fall back using the normal rules.
Aura of Decay
During either player's assault phase, after passing a Psychic test, all enemy models in base contact with the sorcerer are at -1 Attack (to a minimum of 1). On a failed Psychic test all friendly models within 2" are impacted instead.