Flesh Hounds of Khorne

(Entry)
Type: unit
Categories: Mark of Khorne
EntryId: 3117-ee4c-cf81-f807
Hidden: false
Options (1)
Flesh Hounds:
Rules (7)
Frenzy
Flesh Hounds must charge and make sweeping advances when possible
Instability
Any time a Daemon unit takes a Morale check the unit suffers one wound for each point they failed the Morale check by.
Invulnerable
The Daemon has a 5+ invulnerable save.
Summoned
Must be summoned from a chaos icon matching their alignment.
Collar of Khorne
Force weapons lose their special rule against the bearer, and any psychic abilities that target the wearer or include him in their area of effect are nullified on a D6 roll of 2+
Favoured by Khorne
A daemon unit of 8 or 16 models may recieve a +1 on the summoning dice.
Cavalry
Moves up to 6" during Movement Phase, but can charge up to 12" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.

Modifiers:

add error Army cannot have both Slaanesh and Khorne daemons
and
1+ selections of Mark of Slaanesh in force
0 selections of Be'lakor the Dark Master in roster (recursive)
Used By (1)