Hellcannon

(Entry)
Type: unit
EntryId: 2f04-457f-0522-3790
Hidden: false
Costs: 110 pts
Rules (2)
Lumbering
The Hellcannon can move up to 6" a turn. They must always move straight ahead, and can pivot up to 90 degrees at the end of the move. The Hellcannon can fire all of their weapons even if they moved.
Open-Topped
All models aboard may shoot but +1 is added to any Damage Rolls made against the vehicle. Template and Blast weapons cause double the normal number of hits against light vehicles.

Profiles:

Weapon RangeSAPType
Earthshaker

120"

9

3

Ornance 1/Blast

Barrage Weapon. See page 58 of the Core Rulebook for details.

Vehicle Front ArmorSide ArmorRear ArmorBS
Hellcannon

12

10

10

3

Used By (1)