Mounted Daemonettes of Slaanesh

(Entry)
Type: unit
Categories: Mark of Slaanesh
EntryId: 2a00-2cb3-f4b6-adee
Hidden: false
Options (2)
Daemonettes:
Rules (7)
Instability
Any time a Daemon unit takes a Morale check the unit suffers one wound for each point they failed the Morale check by.
Invulnerable
The Daemon has a 5+ invulnerable save.
Warp Scream
Models attacking a model with this ability has their Initiative reduced by 1 to a minimum of 1.
Daemonic Talons
Any rolls to hit of a 6 causes an automatic wound with no armour saves allowed. Against vehicles, a roll of 6 allows the model to roll an addtional dice to determine the total Armour Penetration score.
Favoured by Slaanesh
A daemon unit of 6, 12 or 18 models may recieve a +1 on the summoning dice.
Daemonic Speed
The model may choose to move as Cavalry, but must move as infantry on the turn it disembarks from a vehicle.
Cavalry
Moves up to 6" during Movement Phase, but can charge up to 12" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.

Modifiers:

add error Army cannot have both Slaanesh and Khorne daemons
and
1+ selections of Mark of Khorne in force
0 selections of Be'lakor the Dark Master in roster (recursive)
Used By (1)