Banishment

(Entry)
Type: upgrade
EntryId: e8b1-fd35-7efb-201c
Hidden: false
Costs: 20 pts

Constraints:

max: 1
Rules (1)
Banishment
Use this psychic power at the beginning of any Assault phase. Daemons in base contact with the psyker or the squad he is in with roll 3D6 when testing for instability, and use the two highest dice rolls.