Grey Knight Retinue

(Unit)
Type: unit
Category: Elites
Categories: Elites, Grey Knight
LinkId: d2e3-b349-54a2-6cad
Hidden: false

Constraints:

min: 1
max: 1
Options (2)
Psychic Powers:
Rules (7)
Fearless
Automatically passes any Morale checks
Grey Knight Deep Strike
May Deep Strike even in missions which do not normally allow Deep Strike or Reserves.
True Grit
Grey Knights treat Storm Bolters as pistols when determining if they get a bonus dice for being armored with an additional close combat weapon. This bonus cannot be claimed in the turn the Grey Knights charged in Assault, and only applies to Knights in power armour.
The Aegis
Grey Knights can resist enemy psychic powers by rolling D6 + highest Ld in the unit.


The enemy psyker must roll equal to or higher on a D6 + their own Ld to penetrate the Grey Knights' defenses.


Grey Knights are also immune to all Minor Psychic Powers
The Shrouding
Enemies must check if they can see Grey Knights when shooting at them


Roll 3D6 and multiply the result by 3. This is the nu,ber of inches the Grey Knights can be seen from.


Guess and Ordnance weapons double their scatter distance if the Grey Knights are out of spotting range.


Psykers may re-roll and accept the second result.
Rites of Exorcism
Daemons which take Instability tests suffer -1 to Leadership tests when in the presence of Grey Knights


Daemons must also take a Difficult Terrain test when charging Grey Knights
Daemonic Infestation
Daemon Packs, Nurglings, and Daemonic Beast Packs gain Sustained Attacks in any mission with Grey Knights present. 


Daemons re-enter from the table edge and cannot claim mission objectives.
Used By (3)