Sanctuary

(Entry)
Type: upgrade
EntryId: a18d-0ad0-3621-e54f
Hidden: false
Costs: 15 pts

Constraints:

max: 1
Rules (1)
Sanctuary
Use at the beginning of the psyker's turn. Daemons may not move with 3" of the psyker for any reason. Daemons already within this radius are pushed directly away from him until they are 3" distance. Any Daemon that enters play within 3" of the psyker will be automatically destroyed. The effects of thsi power last until the psyker moves, shoots or uses another psychic power, although he may fight as normal in close combat.