Cyclops (IA)

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
LinkId: 9795-d5c9-a534-40dc
Hidden: true
Costs: 25 pts

Constraints:

max(force): 1
Options (2)
Rules (2)
Remote Controlled
The Cyclops is controlled by a single guardsman, or by the crew of a transporting Chimera. It moves independently of its controller, but it must remain with 48" of the controller, otherwise it simple stops and cannot do anything until control is restored.
During the Imperial Guard Shooting Phase the Cyclops can be detonated. Place the Ordnance template centered on the Cyclops. It is destroyed during the explosion.
Damage
The Cyclops is destroyed by any glancing or penetrating hits. When rolling for armour penetration, if a weapon scores a 6, and this results in a penetrating hit, then the Cyclops explodes as normal.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Cyclops

10

10

10

3

Weapon RangeSAPType
Demolition Charge

6"

8

2

Ordnance Blast

One Shot Only. May move and fire. Ordnance Template. Scatter.

Modifiers:

add error Must include 2+ inducted Imperial Guard troop units before selection
or
and
1 selections of Infantry Platoon in force (recursive)
0 selections of Armoured Fist Squad in force (recursive)
and
0 selections of Infantry Platoon in force (recursive)
1 selections of Armoured Fist Squad in force (recursive)
and
0 selections of Infantry Platoon in force (recursive)
0 selections of Armoured Fist Squad in force (recursive)
set hidden false
1 selections of Imperial Guard in force (recursive)
set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (1)