Hammerhand

(Entry)
Type: upgrade
EntryId: 6cb3-d8fb-1a79-b271
Hidden: false
Costs: 10 pts

Constraints:

max: 1
Rules (1)
Hammerhand
This psykic power may be used at the beginning of any Assault phase. On a successful psychic test the psyker doubles their Strength until their next turn. The psyker also counts as having an additional close combat weapon. They may not benefit from any power weapons or other special close combat attacks while this power is active.