Brother-Captain Stern

(Unit)
Type: unit
Category: HQ
Categories: HQ, Grey Knight
LinkId: 5435-a691-df7a-f821
Hidden: false
Costs: 141 pts

Constraints:

max(force): 1
Options (1)
Rules (13)
The Strands of Fate
Stern may re-roll one dice roll per phase. Keep track of the number of times Stern uses this ability in a given player turn. His opponent may subsequently re-roll one of his own units' dice per use of this ability. Any re-rolls garnered in this way that are not utilised by the end of the player turn are lost.
Daemonic Nemesis
Any opponent using the Adversaries rules may upgrade their Greater Daemon to Chaos to a Lord of Change for no extra cost.
Grimoire of True Names
Daemons in base contact with the character equipped with this item halve their WS.
Holocaust
Use this power in the Daemonhunter's Assault phase at Inititive 1. If the test is passed, place the Ordnance template anywhere in contact with the psyker. All models, friend or foe, under the template suffer a Strength 5 hit with normal armour saves. Those particually under the template are hit on a dice roll of 4+.
Hammerhand
This psykic power may be used at the beginning of any Assault phase. On a successful psychic test the psyker doubles their Strength until their next turn. The psyker also counts as having an additional close combat weapon. They may not benefit from any power weapons or other special close combat attacks while this power is active.
Independent Character
Individual model. Can join other units in battle
Fearless
Automatically passes any Morale checks
Grey Knight Deep Strike
May Deep Strike even in missions which do not normally allow Deep Strike or Reserves.
True Grit
Grey Knights treat Storm Bolters as pistols when determining if they get a bonus dice for being armored with an additional close combat weapon. This bonus cannot be claimed in the turn the Grey Knights charged in Assault, and only applies to Knights in power armour.
The Aegis
Grey Knights can resist enemy psychic powers by rolling D6 + highest Ld in the unit.


The enemy psyker must roll equal to or higher on a D6 + their own Ld to penetrate the Grey Knights' defenses.


Grey Knights are also immune to all Minor Psychic Powers
The Shrouding
Enemies must check if they can see Grey Knights when shooting at them


Roll 3D6 and multiply the result by 3. This is the nu,ber of inches the Grey Knights can be seen from.


Guess and Ordnance weapons double their scatter distance if the Grey Knights are out of spotting range.


Psykers may re-roll and accept the second result.
Rites of Exorcism
Daemons which take Instability tests suffer -1 to Leadership tests when in the presence of Grey Knights


Daemons must also take a Difficult Terrain test when charging Grey Knights
Daemonic Infestation
Daemon Packs, Nurglings, and Daemonic Beast Packs gain Sustained Attacks in any mission with Grey Knights present. 


Daemons re-enter from the table edge and cannot claim mission objectives.

Profiles:

Unit WSBSSTWIALdSv
Stern

5

5

4

4

2

5

3

10

2+

Weapon RangeSAPTypeAbilities
Nemesis Force Weapon

Melee

User +2

X

Melee

See special rules

Storm Bolter

24"

4

5

Assault 2

Modifiers:

add error Grey Knights cannot be used with Daemonhosts due to heresy!
1+ selections of Daemonhosts in force
set max(force) 0
1499- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
Used By (1)