Stern may re-roll one dice roll per phase. Keep track of the number of times Stern uses this ability in a given player turn. His opponent may subsequently re-roll one of his own units' dice per use of this ability. Any re-rolls garnered in this way that are not utilised by the end of the player turn are lost.
Any opponent using the Adversaries rules may upgrade their Greater Daemon to Chaos to a Lord of Change for no extra cost.
Daemons in base contact with the character equipped with this item halve their WS.
Use this power in the Daemonhunter's Assault phase at Inititive 1. If the test is passed, place the Ordnance template anywhere in contact with the psyker. All models, friend or foe, under the template suffer a Strength 5 hit with normal armour saves. Those particually under the template are hit on a dice roll of 4+.
This psykic power may be used at the beginning of any Assault phase. On a successful psychic test the psyker doubles their Strength until their next turn. The psyker also counts as having an additional close combat weapon. They may not benefit from any power weapons or other special close combat attacks while this power is active.
Individual model. Can join other units in battle
Automatically passes any Morale checks
May Deep Strike even in missions which do not normally allow Deep Strike or Reserves.
Grey Knights treat Storm Bolters as pistols when determining if they get a bonus dice for being armored with an additional close combat weapon. This bonus cannot be claimed in the turn the Grey Knights charged in Assault, and only applies to Knights in power armour.
Grey Knights can resist enemy psychic powers by rolling D6 + highest Ld in the unit. The enemy psyker must roll equal to or higher on a D6 + their own Ld to penetrate the Grey Knights' defenses. Grey Knights are also immune to all Minor Psychic Powers
Enemies must check if they can see Grey Knights when shooting at them Roll 3D6 and multiply the result by 3. This is the nu,ber of inches the Grey Knights can be seen from. Guess and Ordnance weapons double their scatter distance if the Grey Knights are out of spotting range. Psykers may re-roll and accept the second result.
Daemons which take Instability tests suffer -1 to Leadership tests when in the presence of Grey Knights Daemons must also take a Difficult Terrain test when charging Grey Knights
Daemon Packs, Nurglings, and Daemonic Beast Packs gain Sustained Attacks in any mission with Grey Knights present. Daemons re-enter from the table edge and cannot claim mission objectives.
5
4
2
3
10
2+
Melee
User +2
X
See special rules
24"
Assault 2