Grey Knights Land Raider Crusader

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support, Grey Knight
LinkId: 3d19-8e04-3135-fabf
Hidden: false
Costs: 255 pts
Options (1)
Rules (12)
Deus Ex Machina (IA)
If the crew are stunned then the Machine Spirit will take over temporarily. The Land Raider may be moved directly forward up to its maximum move.
Fire Control (IA)
The Land Raider may always fire one additional weapon system to those it would normally be able to fire. This shot may be against a different target to that engaged by the crew. Automatic targetting is less accurate and therefore conducted with BS2. If the crew are stunned or shaken, the Machine Spirit may still fire a weapon using this rule.
Extra Armour
Frag Assault Launchers
Any unit that assaults on the same turn it disembarks from the Crusader counts as having frag grenades
Twin-Linked
May re-roll missed to-hits once per attack.
Fearless
Automatically passes any Morale checks
Grey Knight Deep Strike
May Deep Strike even in missions which do not normally allow Deep Strike or Reserves.
True Grit
Grey Knights treat Storm Bolters as pistols when determining if they get a bonus dice for being armored with an additional close combat weapon. This bonus cannot be claimed in the turn the Grey Knights charged in Assault, and only applies to Knights in power armour.
The Aegis
Grey Knights can resist enemy psychic powers by rolling D6 + highest Ld in the unit.


The enemy psyker must roll equal to or higher on a D6 + their own Ld to penetrate the Grey Knights' defenses.


Grey Knights are also immune to all Minor Psychic Powers
The Shrouding
Enemies must check if they can see Grey Knights when shooting at them


Roll 3D6 and multiply the result by 3. This is the nu,ber of inches the Grey Knights can be seen from.


Guess and Ordnance weapons double their scatter distance if the Grey Knights are out of spotting range.


Psykers may re-roll and accept the second result.
Rites of Exorcism
Daemons which take Instability tests suffer -1 to Leadership tests when in the presence of Grey Knights


Daemons must also take a Difficult Terrain test when charging Grey Knights
Daemonic Infestation
Daemon Packs, Nurglings, and Daemonic Beast Packs gain Sustained Attacks in any mission with Grey Knights present. 


Daemons re-enter from the table edge and cannot claim mission objectives.

Profiles:

Transport Front ArmorSide ArmorRear ArmorBSCapacity
Land Raider

14

14

14

4

10 Marines. 5 Terminators.

Weapon RangeSAPType
Boltgun

24"

4

5

Rapid Fire

Assault Cannon

24"

6

4

Heavy 3

If a triple 1 is rolled on the To Hit dice for an assault cannon it jams and is destroyed.

Multi-melta

24"

8

1

Heavy 1

Multi-melta guns are devastating short ranged "heat rays." Melta weapons roll an extra D6 to penetrate vehicles at half range.

Modifiers:

add error Grey Knights cannot be used with Daemonhosts due to heresy!
1+ selections of Daemonhosts in force
add error Must have a Grey Knight HQ to be taken in a Daemon Hunter's army
and
0 selections of Grey Knight Brother-Captain in force
0 selections of Grey Knight Grand Master in force
0 selections of Brother-Captain Stern in force
Used By (1)