unit
Fast Attack
ee9c-7446-f48a-f942
f858-1e3f-e102-7430
false
Any time a Daemon unit takes a Morale check the unit suffers one wound for each point they failed the Morale check by.
The Daemon has a 5+ invulnerable save.
Models attacking a model with this ability has their Initiative reduced by 1 to a minimum of 1.
Any rolls to hit of a 6 causes an automatic wound with no armour saves allowed. Against vehicles, a roll of 6 allows the model to roll an addtional dice to determine the total Armour Penetration score.
Marines gain a free Aspiring Champion upgrade for a unit of 6, 12 or 18 models. A daemon unit of 6, 12 or 18 models may recieve a +1 on the summoning dice.
The model may choose to move as Cavalry, but must move as infantry on the turn it disembarks from a vehicle.
Moves up to 6" during Movement Phase, but can charge up to 12" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
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