Khorne Lord of Skulls (Homebrew)

(Unit)
Type: upgrade
Category: Super-Heavy
Categories: Super-Heavy
LinkId: eaa3-0ecd-666c-6bc6
Hidden: false
Costs: 325 pts
Options (2)
Rules (4)
Daemonic Possession
A Daemon controls the vehicle and may ignore 'shaken' and 'stunned' results.
Destroyer
A tank with Destroyer upgrade causes enemy units forced to move due to a tank shock on a 4+ with normal saves allowed.
A Dreadnought with Destroyer upgrade my re-roll one close combat miss in each round of close combat, and when rolling for Fire Frenzy will trigger Blood Rage on a 1 or 2.
Super Heavy Tank
-Moves up to 6" per turn but can pivot up to 90 degrees at the end of a move

-May fire Ordnance and still fire other weapons. Can also fire Ordnance after moving.

-Can shoot more than one target if desired, picking a target for each weapon.

-Enemy infantry suffer -1 to LD if Tank Shocked by Super-Heavy Tank
Slow and Purposeful
Always count as stationary when firing, even if they moved in the same turn. But move as if in difficult terrain at all times, and never receive +1 Attack for charging. Also strike at I1 in close combat and never perform a Sweeping Advance.

Profiles:

Super Heavy Walker WSBSSFront ArmorSide ArmorRear ArmorIAStructure Points
Lord of Skulls

4

3

10

13

13

11

3

4

3

Modifiers:

set hidden true
or
1 selections of Book of Slaanesh in force (recursive)
1 selections of Emperor's Children in force (recursive)
1 selections of Night Lords in force (recursive)
1 selections of Thousand Sons in force (recursive)
1 selections of Alpha Legion in force (recursive)
1 selections of Death Guard in force (recursive)
1 selections of Iron Warriors in force (recursive)
1 selections of Word Bearers in force (recursive)
Used By (1)