Can move 12" in Movement phase and 6" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
+1 on Armour Penetration rolls against enemy bunkers and tank traps. When crossing minefileds only trigger a mine on a 6.
Re-roll the dice when rolling to determine how far the unit can see.
Chaos Bikers get +1 T. Additionally, their bikers are covered in spikes, granding them +1 A. Chaos Space Marine Bikers gain no benefit from the Daemonc Resilience ability.