Bedlam Staff

(Entry)
Type: upgrade
Categories: Daemon Weapon
EntryId: 8512-bc4c-44b5-80df
Hidden: false
Costs: 25 pts

Constraints:

max: 1
max(force): 1
Rules (2)
Bedlam Staff
Any models wounded but not killed by the Bedlam Staff may not attack until the end of the next Assault phase. Vehicles hit by it are 'crew shaken' in addition to any other results they suffer.
Daemon Weapon
In any turn the bearer inflicts at least one casuality with the Daemon weapon, the wielder must take a Leadership test at the end of the turn. If the test is failed the wielder suffers a Perils of the Warp attack.

Profiles:

Weapon RangeSAPTypeAbilities
Bedlam Staff

Melee

As User

1

Melee

Ignore armour saves

Modifiers:

set hidden true
and
ancestor is not Mark of Tzeentch
0 selections of Mark of Tzeentch in parent (recursive)