Typhus

(Unit)
Type: upgrade
Category: HQ
Categories: HQ, Independent Character, Mark of Nurgle, Sorcerer
EntryId: 71da-1c7a-2eae-5da8
Hidden: false
Costs: 230 pts

Constraints:

max(force): 1
Options (2)
Rules (10)
Destroyer Hive
When Typhus charges into combat he counts as using frag and blight grenades. When he is charged, Typhus and his retinue count as being in cover. In addition, the Nurgle's Rot carried by Typhus causes wounds on a 5+ instead of a 6.
Daemonic Essence
+1 Wound
Daemonic Visage
Models that lose close combat against this model take the morale test at -1 Ld. If the model is a Greater Daemon the test is -2 Ld instead.
Nurgle's Rot
Any model within 6" of a model with Nurgle's Rot must roll a D6 at the end of the Chaos Shooting phase. On a roll of 6 the unit takes a wound, with armour and invulnerable saves as normal.
Terminator Armor
Increase Sv to 2+ and gain 5+ Invulnerable Save. Add +1 Attack. May teleport using Deep Strike if allowed by mission.
Nurgling Infestation
If the model is in close combat the Nurglings make an extra D6 S3 I3 attacks.
Warp Talisman
Re-roll one Psychic test per battle.
Affliction
Affliction: The psyker attempts to target an independent character or single model within a unit (the target player chooses the model). If you roll over the victim's Toughness on a D6, or a roll of 6 regardless of Toughness, then the target model takes a single wound with normal saves allowed.
Miasma of Pestilence
After the psychic test, place the small blast marker at any point within 24" the sorcerer can see. Roll the Scatter Dice and a D6 to determine the final location. Any enemy units with models under the templace must pass a Morale check or fall back using the normal rules.
Independent Character
Individual model. Can join other units in battle

Profiles:

Unit WSBSSTWIALdSv
Typhus

5

5

4

4(5)

4

5

3

10

2+/5+

Weapon RangeSAPType
Manreaper

Melee

As User

1

As User

Ignore armour saves. Gain +D6 attacks. Only gain 1 Attack if all attacks are against a single model.

Wind of Chaos

Template

4+

1

Assault 1

Always wounds on a 4+. Ignores armour saves.

Modifiers:

set hidden true
0 selections of Death Guard in force (recursive)
Used By (1)