Berserker Glaive May not join units, have Followers, or ride a Steed. Always fails the Blood Frenzy test and the Glaive confers a 4+ invulnerable save and doubles the basic number of attacks of the bearer. The bearer must always make sweeping advances, unless wearing Terminator armour.
Daemon Weapon In any turn the bearer inflicts at least one casuality with the Daemon weapon, the wielder must take a Leadership test at the end of the turn. If the test is failed the wielder suffers a Perils of the Warp attack.