Screamer Daemon Pack

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
EntryId: 2797-d238-1574-7d3c
Hidden: false
Options (1)
Screamers:
Rules (7)
Daemonic Flight
Gain the Jump Pack rule
Invulnerable
The Daemon has a 5+ invulnerable save.
Summoned
Must be summoned from a chaos icon matching their alignment.
Furious Charge
When the unit charges, all models are at +1 I and +1 S
Instability
Any time a Daemon unit takes a Morale check the unit suffers one wound for each point they failed the Morale check by.
Hit and Run
At the end of a round of close combat the Raptors may choose to break off if they and at least some of their close combat opponents do not have to fall back. The unit falls back 3D6" in any direction and automatically regroups at the end of the move. The enemy units may only consolidate.
Favoured by Tzeentch
Marines gain a free Aspiring Champion upgrade for a unit of 9 or 18 models. A daemon unit of 9 or 18 models may recieve a +1 on the summoning dice.

Modifiers:

set hidden true
or
1 selections of Night Lords in force (recursive)
1 selections of Death Guard in force (recursive)
1 selections of Iron Warriors in force (recursive)
1 selections of Alpha Legion in force (recursive)
1 selections of Book of Nurgle in force (recursive)
1 selections of Emperor's Children in force (recursive)
1 selections of World Eaters in force (recursive)
Used By (2)