Warp Blade Enemy psykers who use a power within 12" of the Warp Blade must roll a D6. On a 4+ the power works normally, but otherwise they immediately suffer a Perils of the Warp attack and the power fails to function.
Daemon Weapon In any turn the bearer inflicts at least one casuality with the Daemon weapon, the wielder must take a Leadership test at the end of the turn. If the test is failed the wielder suffers a Perils of the Warp attack.