Warp Blade

(Entry)
Type:

upgrade

Categories:

Daemon Weapon

EntryId:

1222-54ef-00f1-e66e

Hidden:

false

Costs: 25 pts

Constraints:

max: 1
max(force): 1
Rules (2)
Warp Blade
Enemy psykers who use a power within 12" of the Warp Blade must roll a D6. On a 4+ the power works normally, but otherwise they immediately suffer a Perils of the Warp attack and the power fails to function.
Daemon Weapon
In any turn the bearer inflicts at least one casuality with the Daemon weapon, the wielder must take a Leadership test at the end of the turn. If the test is failed the wielder suffers a Perils of the Warp attack.

Profiles:

Weapon RangeSAPTypeAbilities
Warp Blade

Melee

As User

1

Melee

Ignore armour saves

Modifiers:

set hidden true
and
ancestor is not Mark of Tzeentch
0 selections of Mark of Tzeentch in parent (recursive)

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