Beasts of Nurgle

(Entry)
Type: unit
EntryId: be28-9a57-2d74-42b7
Hidden: false
Options (1)
Rules (3)
Invulnerable Saving Throw
Always gets a saving throw regardless of AP value or hit normally ignoring armor saves
Summoned
All Daemons other than Princes or Nurglings begin in Reserve.


Starting on the 2nd turn, roll a D6. If greater than or equal to the following numbers, the unit becomes available


Turn 2: 4+


Turn 3: 3+


Turn 4: 2+


When deployed, place a large blast marker in contact with a model carrying a Chaos Icon and roll the Scatter dice and move the marker 2D6" of the arrow's direction unless a hit is rolled.
Cavalry
Moves up to 6" during Movement Phase, but can charge up to 12" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
Used By (1)