Cypher

(Unit)
Type: unit
Category: Elites
Categories: Elites
LinkId: aa63-2a12-96ef-ec28
Hidden: false
Costs: 151 pts
Rules (5)
Animosity
If Cypher is in an army you must roll a D6 for any squad he joins at the start of each turn. On a roll of 1, members of the squad argue amongst themselves, and may not do anything at all for the rest of the turn, though Cypher may carry on as normal. Note, this rule does not affect any squads of Fallen Angels.
Divine Protection
Cypher has a 4+ invulnerable save on 3D6 against any attack or other damage that reduces his wounds to 0. This is a special save that is made when Cypher is killed and may be taken after his armour save. If Cypher makes the saving throw then he suddenly disappears from the battlefield. Remove the model as if he had been killed, but do not award any Victory points to the opposing player.
Gunfighter
Cypher can fire with two weapons in the shooting phase; once with his master-crafted bolt pistol and once with the master-crafted plasma pistol. If he remains stationary he may rapid fire the two pistols at the same time, letting him take four shots!
Fallen Angels
Fallen Angels detest members of the Dark Angels Chapter and must charge them if they are able. Additionally, All members of the Deathwing and the Ravenwing must charge Cypher or other Fallen Agents if they can. Therefore, as long as Cypher is involved in the battle, members of the Deathwing must move each turn so that they end up at least 6" close to him in the movement phase.
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.

Profiles:

Unit WSBSSTWIALdSv
Cypher

5

6

4

4

3

8

3

10

3+

Weapon RangeSAPType
Bolt Pistol

12"

4

5

Pistol

Plasma Pistol

12"

7

2

Pistol

If you roll a 1 to hit with a plasma weapon it has overheated and injured the model firing it. Make an armor save for the model, otherwise it will suffer a wound. Plasma weapons on vehicles are not affected by overheating.

Power Weapon

Melee

As User

2

Melee

Ignores all Armor Saves

Used By (1)