Fallen Angels

(Entry)
Type: unit
LinkId: 9b6f-9c40-0ba8-4947
Hidden: true

Constraints:

max: 1
Options (5)
Rules (3)
Fallen Angels
Fallen Angels detest members of the Dark Angels Chapter and must charge them if they are able. Additionally, All members of the Deathwing and the Ravenwing must charge Cypher or other Fallen Agents if they can. Therefore, as long as Cypher is involved in the battle, members of the Deathwing must move each turn so that they end up at least 6" close to him in the movement phase.
Infiltrators
Squad may deploy using Infiltrators special rule
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.

Modifiers:

set hidden false
1+ selections of Cypher in force (recursive)
Used By (1)