Obliterator

(Entry)
Type: model
EntryId: 9b5b-378d-b242-0d4d
Hidden: false
Costs: 60 pts

Constraints:

min: 3
max: 6
Rules (4)
Body Weapons
May Not Charge
Fearless
Automatically passes any Morale checks
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.

Profiles:

Weapon RangeSAPType
Assault Cannon

24"

6

4

Heavy 3

If a triple 1 is rolled on the To Hit dice for an assault cannon it jams and is destroyed.

Heavy Bolter

36"

5

4

Heavy 3

Lascannon

48"

9

2

Heavy 1

Multi-melta

24"

8

1

Heavy 1

Multi-melta guns are devastating short ranged "heat rays." Melta weapons roll an extra D6 to penetrate vehicles at half range.

Storm Bolter

24"

4

5

Assault 2

Flamer

Template

4

5

Assault 1

Meltagun

12"

8

1

Assault 1

Meltaguns are devastating short ranged "heat rays." Melta weapons roll an extra D6 to penetrate vehicles at half range.

Power Weapon

Melee

As User

2

Melee

Ignores all Armor Saves

Power Fist

Melee

User x2

1

Melee

Doubles Strength up to 10 & ignores armor saves, but attacks last

Unit WSBSSTWIALdSv
Obliterator

4

4

5

4

1

4

2

9

2+