unit
Fast Attack
9bee-c25b-2f1e-1866
1d34-6fda-652d-9102
false
Always gets a saving throw regardless of AP value or hit normally ignoring armor saves
All Daemons other than Princes or Nurglings begin in Reserve. Starting on the 2nd turn, roll a D6. If greater than or equal to the following numbers, the unit becomes available Turn 2: 4+ Turn 3: 3+ Turn 4: 2+ When deployed, place a large blast marker in contact with a model carrying a Chaos Icon and roll the Scatter dice and move the marker 2D6" of the arrow's direction unless a hit is rolled.
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