Bloodletters

(Entry)
Type: unit
EntryId: 189b-4201-bf16-b4e6
Hidden: false
Options (1)
Daemons:
Rules (2)
Invulnerable Saving Throw
Always gets a saving throw regardless of AP value or hit normally ignoring armor saves
Summoned
All Daemons other than Princes or Nurglings begin in Reserve.


Starting on the 2nd turn, roll a D6. If greater than or equal to the following numbers, the unit becomes available


Turn 2: 4+


Turn 3: 3+


Turn 4: 2+


When deployed, place a large blast marker in contact with a model carrying a Chaos Icon and roll the Scatter dice and move the marker 2D6" of the arrow's direction unless a hit is rolled.
Used By (1)