Venerable Dreadnoughts are extraordinarily tenacious. When taking a glancing or penetrating hit, you may force your opponent to re-roll the resulting damage.
The dreadnought must always move towards the enemy as fast as possible, and must assault an enemy within range in the assault phase.
The dreadnought ignores any Crew Shaken and Crew Stunned results.
If a Death Company Space Marine loses a wound, roll a dice. On a 4+ the injury is ignored and the model continues fighting. This cannot be used against weapons which inflict instant death or against close combat weapons that allow no save.
All units add +1 A and +1 L. All characters gain +1 A.
All Death Company models gain +1 Strength and +1 Initiative in the turn in which they charge into close combat, or make a sweeping advance into an enemy unit. A Blood Angels unit that breaks or wipes out an enemy in hand-to-hand combat must advance if it could normally do so. Additionally, at the start of every Death Company turn the unit moves D6" forwards towards the enemy. This move does not affect the unit's movement in the movement or assault phase, but does mean the unit counts as moving for the purposes of using ranged weapons.
Automatically passes any Morale checks
5
6(10)
12
10
4
3