Dreadnought

(Unit)
Type: unit
Category: Heavy Support
Categories: Dreadnought, Heavy Support, Death Company, Blood Angel
LinkId: 3a0f-d222-f3ba-16ed
Hidden: false
Costs: 75 pts
Options (4)
Rules (6)
Black Rage
The dreadnought must always move towards the enemy as fast as possible, and must assault an enemy within range in the assault phase.
Rampage
The dreadnought ignores any Crew Shaken and Crew Stunned results.
Ignore Injury
If a Death Company Space Marine loses a wound, roll a dice. On a 4+ the injury is ignored and the model continues fighting. This cannot be used against weapons which inflict instant death or against close combat weapons that allow no save.
Death Company
All units add +1 A and +1 L. All characters gain +1 A.
The Black Rage
All Death Company models gain +1 Strength and +1 Initiative in the turn in which they charge into close combat, or make a sweeping advance into an enemy unit. A Blood Angels unit that breaks or wipes out an enemy in hand-to-hand combat must advance if it could normally do so.
Additionally, at the start of every Death Company turn  the unit moves D6" forwards towards the enemy. This move does not affect the unit's movement in the movement or assault phase, but does mean the unit counts as moving for the purposes of using ranged weapons.
Fearless
Automatically passes any Morale checks

Profiles:

Walker WSBSSFront ArmorSide ArmorRear ArmorIA
Dreadnought

4

4

6(10)

12

12

10

4

2

Modifiers:

increment pts 8
1+ selections of Aura of Doom in force (recursive)
increment pts 10
1+ selections of Apparitions in force (recursive)
increment pts 20
1+ selections of Berserkers in force (recursive)
Used By (11)
Dark Angels (1999)(Catalogue)
Iron Hands (2001)(Catalogue)
Salamanders (2000)(Catalogue)