Devastator Squad

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support, Blood Angel
LinkId: 909f-278b-910f-89a7
Hidden: false
Options (3)
Transport Vehicle:
Rules (3)
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
The Black Rage
All Blood Angel models gain +1 Strength and +1 Initiative in the turn in which they charge into close combat, or make a sweeping advance into an enemy unit. A Blood Angels unit that breaks or wipes out an enemy in hand-to-hand combat must advance if it could normally do so.
Additionally, at the start of every Blood Angels turn, roll a D6 for each Blood Angels unit in the army (including vehicles and independent characters). On a roll of 1, the unit moves D6" forwards towards the enemy. This move does not affect the unit's movement in the movement or assault phase, but does mean the unit counts as moving for the purposes of using ranged weapons.
The Death Company
For each unit of Honour Guard; Terminator Squad; Terminator Assault Squad; Veteran Squad; Tactical Squad; Scout Squad; Assault Squad; Veteran Assault Squad; Bike Squadron; Scout Bike Squadron; and Devastator Squad, toll a D6 at the start of the battle. On a 4 or 5 one model from the squad joins the Death Company. On a 6 one model joins the Death Company and you must roll again for the unit. Keep rolling unitl no more 6's have been rolled.
If you roll a 4+ for a squad let by a Veteran Sergeant, he may also join the Death Company.
The models that join the Death Company replace their equipment with the equipment listed in the Death Company roster.
Used By (10)
Dark Angels (1999)(Catalogue)
Iron Hands (2001)(Catalogue)
Salamanders (2000)(Catalogue)