Moriar the Chosen

(Unit)
Type: upgrade
Category: Elites
Categories: Elites, Blood Angel
EntryId: 804d-474e-74ef-fbfe
Hidden: false
Costs: 144 pts
Rules (5)
Tear Attack
The Furioso Dreadnought rolls 2D6 + Strength as Armour Penetration against vehicles
Black Rage
Moriar must always move towards the enemy as fast as possible, and must assault an enemy within range in the assault phase.
Rampage
Moriar ignores any Crew Shaken and Crew Stunned results.
Searchlight
During battles using Night Fight rules, one enemy unit spotted by the vehicle may be fired at by all other friendly units within range and that have line of sight, but by doing so the vehicle may be fired at by all enemy units in the next turn.
Smoke Launchers
Once per game, after completing its move, a vehicle with Smoke Launchers may trigger them. The vehicle may not fire this turn, but any penetrating hits scored by the enemy in the next shooting phase are instead turned into glancing hits.

Profiles:

Walker WSBSSFront ArmorSide ArmorRear ArmorIA
Moriar

5

4

6(10)

12

12

10

4

D6+2

Weapon RangeSAPType
Dreadnought Close Combat Weapons

Dreadnoughts with close combat weapons double their Strength in close combat (max 10) and ignore armour saves. These weapons count as power fists but strike at the Dreadnought’s normal Initiative. & If armed with two close combat weapons, the Dreadnought gains +1 Attack

Meltagun

12"

8

1

Assault 1

Meltaguns are devastating short ranged "heat rays." Melta weapons roll an extra D6 to penetrate vehicles at half range.

Heavy Flamer

Template

5

4

Assault 1

Used By (1)