Predator Annihilator

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support, Blood Angel
LinkId: 2d47-6d92-dd1d-26c0
Hidden: false
Costs: 120 pts
Options (2)
Side Sponsons:
Rules (3)
Twin-Linked
May re-roll missed to-hits once per attack.
The Black Rage
All Blood Angel models gain +1 Strength and +1 Initiative in the turn in which they charge into close combat, or make a sweeping advance into an enemy unit. A Blood Angels unit that breaks or wipes out an enemy in hand-to-hand combat must advance if it could normally do so.
Additionally, at the start of every Blood Angels turn, roll a D6 for each Blood Angels unit in the army (including vehicles and independent characters). On a roll of 1, the unit moves D6" forwards towards the enemy. This move does not affect the unit's movement in the movement or assault phase, but does mean the unit counts as moving for the purposes of using ranged weapons.
The Death Company
For each unit of Honour Guard; Terminator Squad; Terminator Assault Squad; Veteran Squad; Tactical Squad; Scout Squad; Assault Squad; Veteran Assault Squad; Bike Squadron; Scout Bike Squadron; and Devastator Squad, toll a D6 at the start of the battle. On a 4 or 5 one model from the squad joins the Death Company. On a 6 one model joins the Death Company and you must roll again for the unit. Keep rolling unitl no more 6's have been rolled.
If you roll a 4+ for a squad let by a Veteran Sergeant, he may also join the Death Company.
The models that join the Death Company replace their equipment with the equipment listed in the Death Company roster.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Predator

13

11

10

4

Weapon RangeSAPTypeAbilities
Lascannon

48"

9

2

Heavy 1

Modifiers:

decrement pts 10
or
parent is Fire Angels
ancestor is Fire Angels
self is Fire Angels
increment pts 10
1+ selections of Apparitions in force (recursive)
Used By (13)
Dark Angels (1999)(Catalogue)
Iron Hands (2001)(Catalogue)
Salamanders (2000)(Catalogue)
White Scars (2002)(Catalogue)