Chief Librarian Mephiston

(Unit)
Type: unit
Category: HQ
Categories: HQ, Independent Character, Blood Angel
LinkId: 2345-06e3-3916-fb59
Hidden: false
Costs: 217 pts

Constraints:

max(force): 1
Options (1)
Rules (8)
Transfixing Glare
Any model in base contact with Mephiston in close combat must take a Leadership test. If it fails the model counts as having WS 1 for the rest of that round.
Blood Fever
If Mephiston's close combat opponents break, he must take a normal Leadership test. If he fails then he stops to quench his ravening bloodthirst and cannot move at all.
Terminator Armour
Gain a 2+ Armour save and 5+ invulnerable save
Artificer Armor
Upgrades Power Armour to a 2+
Psychic Hood
Declare you'll use the Psychic Hood after an opponent has successfully made a Psychic test, but before they have resolved the power. Each player rolls a D6 and adds their respective model's Leadership value. If the Space Marine beats the opposing model's score then the psychic power is nullified and may not be used that turn. Otherwise the power is unaffected. The Hood may be used each time an enemy model uses a power.
Master-crafted Weapons
The bearer may re-roll one failed to hit roll per turn.
Quickening
The Librarian may attempt to use the Quickening at the start of any assault phase. If successfully, one model in his unit gains +D3 Attacks in that phase.
Independent Character
Individual model. Can join other units in battle

Profiles:

Weapon RangeSAPType
Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Plasma Pistol

12"

7

2

Pistol

If you roll a 1 to hit with a plasma weapon it has overheated and injured the model firing it. Make an armor save for the model, otherwise it will suffer a wound. Plasma weapons on vehicles are not affected by overheating.

Force Weapon

Melee

As User

1

Melee

If one or more wounds are successful, roll a psychic test. On a success the opponent is slain outright.

Smite

12"

4

2

Assault 1 Blast

Autohits

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Unit WSBSSTWIALdSv
Mephiston

6

5

4

5

3

5

4

10

2+

Used By (1)