Terminator Squad

(Unit)
Type: unit
Category: Elites
Categories: Elites, Black Templar
LinkId: fcd8-b229-dbba-fc19
Hidden: false
Options (5)
Rules (4)
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
Terminator Honors
Gain +1 Attack (Already included for Veteran Sergeants and Space Marines wearing Terminator Armour)
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.
Righteous Zeal
If a Black Templars unit ever has to fall back, it will not fall back. Instead, the unit moves towards the nearest enemy unit using the same distance they would have moved if they had fallen back. If this movement takes the unit into contact with an enemy unit, the Black Templars count as making a sweeping advance, with all the benefits and disadvantages that this entails. In close combat, Black Templars automatically pass any Morale checks they have to make and may never use the optional voluntarily fall abck rules.
Used By (8)
White Scars (2002)(Catalogue)