Emperor's Champion

(Entry)
Type: unit
Categories: Independent Character, Black Templar
LinkId: ba81-18ab-3ca6-29e5
Hidden: false
Costs: 105 pts

Constraints:

max(force): 1
min: 1
max: 1
Rules (13)
Challenge
At the start of any Assault phase that the Champion is in combat, he may issue a challenge. Your opponent must choose an enemy character to fight him who is involved in the same close combat. The challenge may not be refused. Move the models into base contact and fight out the close combat as normal. No other models may attack the Champion or his opponent. The outcome of the challenge decides the outcome of the close combat; only the wounds they inflict on each other are used to determine which side has won.
Artificer Armor
Upgrades Power Armour to a 2+
Terminator Honors
Gain +1 Attack (Already included for Veteran Sergeants and Space Marines wearing Terminator Armour)
Purity Seals
When a unit including a model wearing Purity Seals falls back, roll one extra D6 for the fall back distance, and then pick the D6 results you want.
Iron Halo
The iron halo grants a 4+ invulnerable save.
Master-crafted Weapons
The bearer may re-roll one failed to hit roll per turn.
Independent Character
Individual model. Can join other units in battle
Righteous Zeal
If a Black Templars unit ever has to fall back, it will not fall back. Instead, the unit moves towards the nearest enemy unit using the same distance they would have moved if they had fallen back. If this movement takes the unit into contact with an enemy unit, the Black Templars count as making a sweeping advance, with all the benefits and disadvantages that this entails. In close combat, Black Templars automatically pass any Morale checks they have to make and may never use the optional voluntarily fall abck rules.
Vows
The Black Templars must swear one vow before a battle. Choose which vow your army has sword after you've determine the mission but before either army sets up.
Vow: Accept Any Challenge, No Matter the Odds
All units must assault the enemy if they are in range at the start of the Assault phase, and they must make an advance move if they win a combat, if they would normally be allowed to do so. In close combat, the Black Templars always hit on a 3+, but Neophytes roll using WS as normal.
Vow: Uphold the Honour of the Emperor
Black Templar units may not count cover for saving throws or when assaulted, however they gain a 6+ invulnerable saving throw. Neophytes may count cover as normal but do not gain the invulnerable save.
Vow: Suffer Not the Unclean To Live
When rolling to wound in close combat, Black Templars add +1 to their dice roll. A roll of 1 always fails to wound. But to do so, they must now strike at -1 Initiative. Neophytes strike and wound as normal.
Vow: Be Pure in Mind, Body, and Soul
If an enemy psyker is on the table at the start of the Black Templars' first movement phase, the Black Templars must make an additional move towards the enemy before their normal move. This distance moved is 2D6" (roll for each unit) and each unit must move the full distance, ending the move closer to the enemy than when they started, if possible. After this initial surge, units may make their normal move without restriction. All units count as moving that turn when resolving shooting.

Profiles:

Weapon RangeSAPType
The Black Sword

Melee

User +1/User x 2

1

Melee

Each melee phase, choose to use the sword one-handed or two-handed. If one-handed it is a power weapon with +1 S but may be used with a pistol, if two-handed it is treated as a power fist.

Bolt Pistol

12"

4

5

Pistol

Unit WSBSSTWIALdSv
Emperor's Champion

5

4

4

4

2

5

2

9

2+

Modifiers:

set hidden true
or
1 selections of Chief Librarian Tigurius in force (recursive)
1 selections of Captain Cortez in force (recursive)
1 selections of Chaplain Xavier in force (recursive)
1 selections of Veteran Sergeant Lysander in force (recursive)
1 selections of Marneus Calgar in force (recursive)
Used By (8)
Dark Angels (1999)(Catalogue)
Salamanders (2000)(Catalogue)
White Scars (2002)(Catalogue)